
If you choose to take it in a negative way (that’s not by sulking at your GM) you only get a D4, but you do get a plot point (more on those later, but you can imagine). The player brings these into play, and if it’s in a positive way, you get a D8 in your roll (that’s a solid dice). These have a lot in common with Aspects from FATE games (perhaps unsurprisingly give Fred Hicks and Rob Donoghue are on the writing team). Pretty standard to games, so you get the picture. There’s specialities, which narrow the focus on a role. Now then, how does Leverage monkey about with that? This mechanic applies to the whole game, negotiation, hacking, combat, whatever. You can give in to lose on your own terms, or be taken out totally. If they beat you by less than that, you can roll right back at them until there’s a winner. the opposition then rolls against that number (if it’s opposed, and it often will be). You pick one from your attribute, one from the salient role, and you may well be picking up others from the variables below. Each trait has a dice to represent it, from D4 to D12. Obviously there’s a little more to it than that. Leverage: last time I mentioned the base engine of stat+role. Essentially this is doing away with long skill lists and just bundling a bunch of competencies into your role. Now, in Leverage, you’re rated against all five roles, not just your primary one, so cool things start to happen when you roll, say, Willpower+grifter. That opens up some interesting narrative possibilities. Imagine using that in D&D (as I find myself doing). Leverage: it shys away from stat+skill rolls, instead going for stat+role rolls. So it’s important to consider how your Attributes affect how you perform that sort of task.

On a Leverage Crew, everyone has to step up and con someone at one time or another.

That’s important, especially if you’re someone who feels safe ignoring one side or the other. Read over the descriptions you’ll see that every Attribute has a social aspect. Leverage: There are six Attributes: Agility, Alertness, Intelligence, Strength, Vitality, and Willpower. Right now, it’s annoying, but I wonder if it will help me get more into the game as I get used to it? Leverage has its own nomenclature for things that, by now, have been largely codified by RPGs over the years.

I’ve compiled a bunch of G+ posts that I’ve made over the last week or so that form a review of the Leverage RPG.
